AI Insights · Timothy · April 2022
Top 5 Cartoon Fantasy Games on iOS in Russia: Q1 2022 Performance
The top 5 cartoon fantasy games on iOS in Russia showed varied performance in Q1 2022, with fluctuations in weekly downloads, revenue, and active users.
The performance of the top 5 cartoon fantasy games on the iOS platform in Russia during the first quarter of 2022 showcased a range of trends in weekly downloads, revenue, and active users. Here’s a closer look at how these popular games fared.
Toon Blast from Peak Games saw a notable peak in weekly revenue, reaching approximately $45K in mid-February. Weekly downloads were highest at the end of December with about 12K, but saw a decline throughout the quarter, dipping to around 264 by mid-March. The game maintained a relatively stable number of weekly active users, ranging from 53K at the start of the quarter to around 46K by the end of March.
Angry Birds 2 by Rovio Entertainment experienced a peak in weekly revenue of about $28K in early February. Weekly downloads started strong with around 15K at the end of December but gradually decreased to approximately 4.8K by early March. The game also saw a decline in weekly active users from 290K in late December to 135K by the end of March.
Candy Crush Saga from King showed a peak in weekly revenue of around $21K in early February. Weekly downloads were highest in early March with roughly 8.5K, but saw fluctuations throughout the quarter. The number of weekly active users ranged from 58K at the end of December to a peak of 74K by mid-March, before settling at around 54K by the end of the quarter.
Match Masters - PvP Match 3 by Candivore LTD had a peak in weekly revenue of approximately $20K in early February. Weekly downloads saw a high of about 4.2K in mid-January but dropped to around 676 by the end of March. Weekly active users increased from 6.3K at the end of December to a peak of 13.5K in late February, before decreasing to around 8.7K by the end of the quarter.
Toy Blast from Peak Games experienced a peak in weekly revenue of about $17K in late February. Weekly downloads were highest at the end of February with around 1.1K, but remained relatively low throughout the quarter. The number of weekly active users showed a decline from 52K at the end of December to roughly 35K by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in Russia. For more detailed analysis and data, visit Sensor Tower.